

MESSAGE FROM
Chief Executive Officer
Malaysia Digital Economy Corporation
(MDEC)
endeavour firming up trade policies and negotiation activities in World Trade Organisation
(WTO) promulgating a liberal trade regim , reviewing and realigning import tariffs,
integration at the regional and global level through bilateral and multilateral arrangements
such as ASEAN Common Effective Preferential Tariffs (CEPT), and bilateral FTAs include
those forged with Japan, Pakistan, New Zealand, India, Chile and Australia are critical not
only for merchandised goods but also ICTs including e-commerce.
Under the Government’s Economic Transformation Programme (ETP), the creative industry
has been identified as one of the key growth drivers of the country’s GDP. As catalysts in the
government’ aspiration to transform Malaysia to be a high income nation by year 2020, the
National Creative Industry Policy (Dasar Industri Kreatif Negara “DIKN”) was introduced to
coordinate clearly all related policies in the development of creative industries for the
nation. Amongst others, the purpose is to encourage local talents to create more quality
creative contents that can be exported overseas. These industry which encompass
publishing (including music), sound, motion picture and video/TV production,
programming, computer gaming, distribution and broadcasting industries, interactive
media, as well as diverse information services. Productions of content can be categorise
under different genres namely animations, feature films, dramas and documentaries. The
common thread in these activities is that they are all conducted by establishments primarily
engaged in the creation and dissemination of information and entertainment products.
As surmised by Gartner, see Figure 6, the convergence and reinforcement of mobility,
cloud computing, information (content) and social poised to create new plethora of
business opportunities.
Future ICT Growth
vii
Gartner
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Distruptive Innovation the Way Foward
For High Value Adding Economy